1750 Pts - Space Wolves Army Runepriest General List

Unit Name ## WS BS St To Wo In At Ld Save Cost
Rune Priest (HQ) 1 5 5 4+1 4 2 5 4/5 9 3+/4(I)+ 149
Independent Character; True Grit; Psychic Power: Storm Caller; Bolt Pistol (x1); Frost Blade (x1)
  Wolf Pelt The model gets +1A when it Counter-Attacks. [3]
  Chooser of the Slain Enemy infiltrators may not Infiltrate unless they roll a 4+ (roll for each unit). The Chooser also counts as an extra CC Weapon, if the Rune Priest doesn't already have one. [10]
  Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
  Belt of Russ 4+ invulnerable save. [25]
Venerable Dreadnought (HQ) 1 WS: 5 BS: 5 S: 6/10 I: 4 A: 3 183
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Storm Bolter; Twin Lascannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Wolf Guard Battle Leader (HQ) 1 5 5 4 4 2 5 4/5 9 3+ 79
Independent Character; True Grit; Bolt Pistol (x1); Power Weapon (x1)
  Wolf Pelt The model gets +1A when it Counter-Attacks. [3]
Wolf Scouts (Elites) 6 4 4 4 4 1 4 1/2*^ 8 4+ 195
Infiltrate if allowed; Roll an extra D6 when moving through difficult terrain; One unit of Wolf Scouts + Wolf Guard Leader can be sent ahead; Bolt Pistol & CCWep. (x3); Plasma Pistol / CCW (x2); Meltagun (x1); Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Wolf Guard Leader 1 4 4 4 4 1 4 2/3 9 3+ [51]
True Grit; Close Combat Weapon (x1); Bolter-Meltagun
    Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
Grey Hunter Pack (Troops) 7 4 4 4 4 1 4 1/2*^ 8 3+ 217
True Grit; Bolt Pistol & CCWep. (x4); Bolt Pistol / Power Fist (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Grey Hunter Pack (Troops) 8 4 4 4 4 1 4 1/2*^ 8 3+ 234
True Grit; Bolt Pistol & CCWep. (x5); Bolt Pistol / Power Fist (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Blood Claws Pack (Troops) 13 3 3 4 4 1 4 1/2* 8 3+ 267
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x10); Bolt Pistol / Power Fist (x3); Frag Grenades
  Wolf Guard Leader 1 4 4 4/8 4 1 4 2/3 9 3+ [49]
True Grit; Bolt Pistol (x1); Power Fist (x1)
    Wolf Pelt The model gets +1A when it Counter-Attacks. [3]
Land Raider 'Crusader' (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 258
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
  #Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [0]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Predator 'Annihilator' (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 168
Tank; 2 Sponson Lascannon; Turret Linked Lascannons
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle. [15]
Option Footnotes:
  2 'Hurricane' Bolters Each 'Hurricane' bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid Fire, Linked. They may always be fired, no matter how far the Crusader moves.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter-Meltagun Bolter: 24"R, S4, AP5, Rapid Fire. Meltagun: 12"R, S8, AP1, Assault 1, +D6 AP at 6". May only fire Meltagun once per battle. May not fire both weapons at once.
  CC Weapon +1A if used with another CCW / pistol.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Frost Blade No armour save. +1 Strength.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Linked Assault Cannon 24"R, S6, AP4, Heavy 3, Linked.
  Melta-Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1750 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 43


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=3unit <=3unit) 3 0 411 1339 23%
Elite (<=3unit) 2 1 244 1506 13%
Troops (>=2unit <=6unit) 3 3 669 1081 38%
Fst. Atck. (<=3unit) 0 3 0 1750 0%
Hvy. Supp. (<=3unit) 2 1 426 1324 24%
Other (N/A) 0 n/a 0 1750 0%
Equipment Summary 18 n/a 114 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.