1750 Pts - Space Wolves Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Rune Priest (HQ) 1 5 5 4+1 4 2 5 4/5 9 3+ 148
Independent Character; True Grit; Psychic Power: Storm Caller; Frost Blade (x1); Rune Staff (x1)
  Chooser of the Slain Enemy infiltrators may not Infiltrate unless they roll a 4+ (roll for each unit). The Chooser also counts as an extra CC Weapon, if the Rune Priest doesn't already have one. [10]
  Wolf Tooth Necklace The model always hits on a 3+ in close combat. [10]
  Wolf Pelt The model gets +1A when it Counter-Attacks. [3]
Venerable Dreadnought (HQ) 1 WS: 5 BS: 5 S: 6/10 I: 4 A: 3 183
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Storm Bolter; Twin Lascannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Wolf Guard Battle Leader (HQ) 1 5 5 4 4 2 5 4/5 9 3+ 70
Independent Character; True Grit; Bolt Pistol (x1); Close Combat Weapon (x1)
  Wolf Pelt The model gets +1A when it Counter-Attacks. [3]
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
Wolf Scouts (Elites) 4 4 4 4 4 1 4 1/2*^ 8 4+ 136
Infiltrate if allowed; Roll an extra D6 when moving through difficult terrain; One unit of Wolf Scouts + Wolf Guard Leader can be sent ahead; Bolt Pistol & CCWep. (x2); Plasma Pistol / CCW (x2); Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Wolf Guard Leader 1 4 4 4 4 1 4 2/3 9 3+ [40]
True Grit; Bolt Pistol (x1); Close Combat Weapon (x1)
    Wolf Pelt The model gets +1A when it Counter-Attacks. [3]
    Runic Charm The model may re-roll one failed armour save per battle. [5]
Grey Hunter Pack (Troops) 10 4 4 4 4 1 4 1/2*^ 8 3+ 268
True Grit; Bolt Pistol & CCWep. (x7); Bolt Pistol / Power Fist (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Grey Hunter Pack (Troops) 10 4 4 4 4 1 4 1/2*^ 8 3+ 268
True Grit; Bolt Pistol & CCWep. (x7); Bolt Pistol / Power Fist (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Blood Claws Pack (Troops) 11 3 3 4 4 1 4 1/2* 8 3+ 231
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x8); Bolt Pistol / Power Fist (x3); Frag Grenades
  Wolf Guard Leader 1 4 4 4 4 1 4 2/3 9 3+ [41]
True Grit; Bolt Pistol (x1); Power Weapon (x1)
Land Raider 'Crusader' (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 255
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
  #Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [0]
Grey Hunter Pack (Troops) 6 4 4 4 4 1 4 1/2^ 8 3+ 190
True Grit; Bolter / CCW (x5); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [73]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle. [15]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Option Footnotes:
  2 'Hurricane' Bolters Each 'Hurricane' bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid Fire, Linked. They may always be fired, no matter how far the Crusader moves.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Frost Blade No armour save. +1 Strength.
  Linked Assault Cannon 24"R, S6, AP4, Heavy 3, Linked.
  Melta-Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
  Rune Staff After an opponent has sucessfuly made a Psychic test, both players calculate Ld+1d6 (if you're trying to negate it). If the Librarian's score is higher, the power is nullified and not used.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  True Grit A '^' in At means the True Grit attack bonus applies to some or all models.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1749 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 50


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=3unit <=3unit) 3 0 401 1349 22%
Elite (<=3unit) 2 1 177 1573 10%
Troops (>=2unit <=6unit) 4 2 916 834 52%
Fst. Atck. (<=3unit) 0 3 0 1750 0%
Hvy. Supp. (<=3unit) 1 2 255 1495 14%
Other (N/A) 0 n/a 0 1750 0%
Equipment Summary 17 n/a 91 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.