1000 Pts - Space Wolves Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Rune Priest (HQ) 1 5 5 4 4 2 5 4/5 9 3+ 100
Independent Character; True Grit; Psychic Power: Storm Caller; Bolt Pistol (x1); Close Combat Weapon (x1)
  Chooser of the Slain Enemy infiltrators may not Infiltrate unless they roll a 4+ (roll for each unit). The Chooser also counts as an extra CC Weapon, if the Rune Priest doesn't already have one. [10]
  Wolf Pelt The model gets +1A when it Counter-Attacks. [3]
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
Venerable Dreadnought (HQ) 1 WS: 5 BS: 5 S: 6 I: 4 A: 3 193
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Missile Launcher; Twin Lascannon
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Wolf Scouts (Elites) 4 4 4 4 4 1 4 1/2*^ 8 4+ 106
Infiltrate if allowed; Roll an extra D6 when moving through difficult terrain; One unit of Wolf Scouts + Wolf Guard Leader can be sent ahead; Bolt Pistol & CCWep. (x1); Plasma Pistol / CCW (x2); Meltagun (x1); Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
Grey Hunter Pack (Troops) 8 4 4 4 4 1 4 1/2*^ 8 3+ 234
True Grit; Bolt Pistol & CCWep. (x5); Bolt Pistol / Power Fist (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Grey Hunter Pack (Troops) 8 4 4 4 4 1 4 1/2*^ 8 3+ 234
True Grit; Bolt Pistol & CCWep. (x5); Bolt Pistol / Power Fist (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Predator 'Destructor' (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 133
Tank; 2 Sponson Lascannon; Turret Autocannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Option Footnotes:
  Autocannon 48"R, S7, AP4, Heavy 2.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  CC Weapon +1A if used with another CCW / pistol.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Melta-Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1000 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 25


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=2unit <=2unit) 2 0 293 707 29%
Elite (<=3unit) 1 2 106 894 10%
Troops (>=2unit <=6unit) 2 4 468 532 46%
Fst. Atck. (<=3unit) 0 3 0 1000 0%
Hvy. Supp. (<=3unit) 1 2 133 867 13%
Other (N/A) 0 n/a 0 1000 0%
Equipment Summary 11 n/a 50 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.